Why the Next Gen format teaches pressure better than most drills
On December 21, 2025, Learner Tien beat Alexander Blockx in Jeddah to win the Next Gen ATP Finals, closing the final 4-3(4), 4-2, 4-1. The scoreline looks simple, but the format forces complex choices. Sets go to four games. At 3-3 you play a tiebreak. Every game is no-ad, which means a single deciding point at 40 all. There is an eight seconds window between first and second serves. More rallies begin under stress. Fewer points are truly free. Tien managed that stress better on the day, and the tools he used map cleanly to your practice court. See the ATP match report on Tien vs Blockx for the result and context.
This article translates that pressure lab into simple routines you can run this week. You will learn three levers that travel from pro tennis to high school courts and adult leagues without losing power:
- No-ad composure routines you can execute in ten to twenty seconds.
- Short-set high-intensity interval blocks that mirror first-to-4 tennis.
- Practical serve-plus-one and return patterns you can log and improve.
If you coach a junior, parent a competitor, or you play league tennis, treat the Next Gen format like a wind tunnel. It exposes what holds up when time shrinks and heart rate climbs. For more on elite poise under fire, study our Sinner vs Alcaraz pressure blueprint.
The Jeddah case study: composure beats chaos
Tien’s final was a clinic in settling into decisive points faster than an opponent. He kept first-serve percentage high in the moments that mattered and simplified his first two balls. He did not try to win rallies with highlight shots. He tried to start them with advantage.
That mindset matters for you because no-ad tennis rewards two skills above all others: a good first ball and a repeatable thinking routine under time pressure. When a single point decides a game, pre-planned choices beat adrenaline.
Below are the routines and drills that translate those ideas to training without needing a full coaching staff.
No-ad composure routines you can run tomorrow
Think of a no-ad point like a penalty kick in soccer. The shooter knows the two or three most reliable zones. The keeper must guess. In tennis, the server chooses the side at deuce for the deciding point. The receiver can shade a side but cannot cover both. Whoever comes into the point with a reliable plan wins more than half, not because they are braver, but because they are clearer.
Here is a compact routine you can complete in under twenty seconds.
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Breathe to settle. Two slow inhales through the nose for two counts each, two longer exhales for four counts each. This equalizes rhythm without feeling theatrical.
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Call the side. Decide ad or deuce while you are behind the baseline, not when you get to the line. Commit out loud if you practice with a partner.
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Pick the pattern, not the hero shot. Fill in the blank: Serve to [wide | body | T], first ball to [open court | opponent’s backhand | middle neutral], then [move forward | recover behind the middle | change direction only if short].
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One cue word. Examples: “legs,” “height,” “spin.” Use it from bounce to contact. Short words crowd out nerves.
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Accept the trade. If you miss, you miss your plan. Do not chase something brand new on the next deciding point.
Drill: The Decider Circuit
- Format: Play a standard game starting at 30 all. If you reach deuce, it becomes a deciding point.
- Server rules: At every deciding point, server must call side before the serve. If the plan is not called, the server loses the right to choose and must serve to the receiver’s choice.
- Scoring: First to five games. Track two stats: deciding-point serve percentage, and how often you executed your called pattern on the first two shots.
- Coaching tip: Put a cone where the first ball should land. If the first ball misses the target zone by more than a racquet length, count it as a pattern failure even if you win the point.
Drill: 30-30 Pressure Ladder
- Format: Start every game at 30 all and play no-ad. Switch server after each game.
- Progression: Win two in a row to climb a rung. Lose two in a row and drop a rung. Three rungs is a set.
- Goal: Train the mental gear shift from neutral to decisive under a compressed timeline.
Drill: Receiver’s Guess
- Format: At deuce deciding points, server calls the side. The receiver must announce a lean, for example “I am sitting on wide.”
- Goal: Teach both players to live with imperfect information. The server learns to trust patterns. The receiver learns tactical gambling without overcommitting footwork.
Short-set interval blocks that mimic first-to-4 tennis
Next Gen scoring is freighted with urgency. A single slow start costs a set. That rhythm is a gift for training because it lets you compress meaningful competition into predictable blocks.
The key ingredients:
- First to four games, best of five sets
- No-ad points in every game
- Tiebreak to seven at 3-3
- Eight seconds allowed between first and second serve
You can use these to build match-simulation intervals. Think of a short set as a high-intensity interval, and changeovers as active rest. Use a phone timer for between-point timing. The official checklist for the format is published as the 2025 Next Gen rules and innovations.
Session Plan: 60 Minutes of Real Pressure
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Warm up, 10 minutes: Cross-court rhythm, then down-the-line rhythm, then two minutes of second-serve practice under an eight seconds shot clock. If you foot-fault or exceed eight seconds between serves, redo the serve.
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Block 1, 12 minutes: One short set to 4. Play with no-ad scoring. Keep a simple log: first-serve percentage, double faults, break points saved. If you finish early, use the remaining time to replay every deciding point from the set with roles reversed.
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Active rest, 3 minutes: Walk to the back fence, breathe, and write down one thing you did well and one decision to change. No phones.
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Block 2, 12 minutes: Replay the set with forced patterns. Server must use serve-plus-one on every point. Receiver must attempt a deep middle return on first serves and a directional return on second serves. For more ways to weaponize the start of points, see our Sinner second serve blueprint.
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Active rest, 3 minutes: Shadow swings of your serve-plus-one pattern for thirty seconds, then hydration and a quick note.
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Block 3, 12 minutes: Play only return games to 4 with no-ad, alternating servers. This concentrates pressure while training the returner’s focus.
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Cool down, 8 minutes: Mobility plus three minutes of quiet hitting, focusing on height and depth.
Drill: 3-3 Tiebreak Accelerator
- Format: Start at 3-3 in games. Play a tiebreak to seven. Alternate servers every two points, just like a standard tiebreak.
- Constraint: If you take longer than fifteen seconds between points, you forfeit the next serve to your opponent.
- Goal: Train gear changes from rally management to point-start clarity without drifting into delay.
Drill: Four-Game Sprints
- Format: Play a mini-set to four games with no-ad. You must serve a pattern on every point. If you fail to call the pattern, you start the next point at 0-15.
- Goal: Pattern discipline under a scoreboard that punishes hesitation.
Build a serve-plus-one library you can rely on
Pressure shrinks your options. A library of two or three high-probability patterns per side keeps you aggressive without gambling. Tien leaned on clean first balls and a forehand look on the second shot. You can do the same with patterns that fit your game.
Below are practical pattern menus, with simple cone targets.
Deuce side pattern menu
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Wide slider, forehand to open court: Place a cone one racquet length inside the singles sideline at the service line and another on the opposite baseline corner. Goal is a low cross-court forehand into the open court after the return.
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Body serve, backhand to middle: Cone in the center stripe on the baseline. Hit the backhand neutral ball hard to middle, then recover. This pattern is perfect against big forehand returners who over-rotate.
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T serve, backhand change then forward: Cone on the T and a second cone two steps inside the service line in the deuce alley. If the return is short, take the backhand early and follow to net.
Ad side pattern menu
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Wide lefty slice or kicker, forehand to opponent’s backhand: Two cones, one a step inside the sideline at the service line, one on the opponent’s backhand corner. Aim for height and shape, not pace, then step around and play forehand to the corner.
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Body serve, forehand middle then switch: First ball deep middle, then change direction only when the reply is shorter than the service line. This lowers errors at deuce-deciding points.
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T serve, backhand to open court: Use if the opponent camps wide on ad points. Serve T, take the backhand line, and recover inside the court.
Pattern logging drill
- Format: During a 20-minute serve practice, call the pattern before each point. After the point, mark P for pattern executed, R for recovered after a disruption, and X for abandoned. The only score that matters is your P rate.
- Target: Above 70 percent pattern execution by week three.
Return patterns that blunt the server’s first-strike advantage
Returning under no-ad rules is like defending a fast break. Your job is to get the ball into a spot that buys neutral. The most repeatable tool at every level is a firm return to the middle at shoulder height, deep enough to cross the baseline. It removes angles and gives you more time to recover.
Below are return patterns that travel well from juniors to club play.
- Against first serves: Compact swing, aim deep middle. Think “through the line” not “around the ball.” Your goal is neutral.
- Against second serves: Take a step forward and pick a side early. If you guess right, drive; if you guess wrong, block deep middle.
- Against deuce-deciding points: Scout the opponent’s favorite side over one set. If they favor ad, shade there on the next three deciding points and force them to beat you in the other direction.
Drill: Return Walls
- Set two cones a racquet length apart in the center of the baseline. You only score if your return lands in that lane beyond the service line.
- First serve round: Ten attempts per side. Goal is six or more in the lane.
- Second serve round: Fifteen attempts per side. Goal is ten or more.
Drill: Second-Serve Strike or Spike
- Partner calls “strike” or “spike” after the toss. Strike means drive through cross-court. Spike means heavy topspin middle and recover. This trains a decisive move on second serves without the spray.
Match-sim formats you can run this week
You gain the most from formats that pull together no-ad composure, short-set urgency, and first-strike patterns. Try these with one court, two courts, or a full squad.
Next Gen Ladder Night
- Courts: 2 to 4
- Players: 6 to 16
- Format: Everyone plays short sets to 4, no-ad. Winners move up a court, losers move down. After 40 minutes, the top court plays a first-to-7 tiebreak for the session title.
- Bonus rule: Every deciding point, the server must call pattern and side. If not, the point goes to the receiver.
First-Strike Scrimmage
- Courts: 1 or 2
- Format: Play a short set to 4. Only the first two shots count for scoring. If you win the point within the first two balls you earn 2 points; if you win later you earn 1; if you lose within the first two balls you lose 2. This rewards serve-plus-one clarity.
Receiver’s Rally Bank
- Format: You start with 10 rally dollars. Each missed return costs 2. Each neutral return to deep middle earns 1. Reach 15 dollars before you run out of games.
- Coaching cue: This builds the boring returns that win no-ad points.
3-3 Sudden Tiebreak Round Robin
- Format: Everyone starts at 3-3 in games and goes straight to a tiebreak to seven. Winners move on; losers stay and play the next challenger. It simulates the closing stretch of a Next Gen set.
How to coach this with limited time and equipment
You do not need player lounges, ball crews, or a hawk-eye system to train pressure. You need constraints that create the right stress.
- Use a phone as a shot clock. Eight seconds between serves trains pace and calm. If the server resets the ball more than once, the receiver gets a free point in practice.
- Rotate balls every seven games to mimic a fresher-bouncier feel, then a slightly flatter one. This is in the rules and matters for timing.
- Place cones generously. A big target builds confidence. Shrink it only when execution is stable.
- Keep a mini-log. First-serve percentage on deciding points is the most predictive number at club level. Track it once a week for a month.
What juniors, parents, and coaches should emphasize
- For juniors: Your body language in the twenty seconds before a deciding point matters. Walk with purpose, pick a cue word, and live with the result. If you are uncertain, play the percentage pattern you hit the most in practice. For acceleration work that supports this style, try our junior first step speed plan.
- For parents: Ask one question after practice matches. “What was your plan on deciding points?” If the answer is a shot, nudge them toward a pattern.
- For coaches: Design practice sets where the only statistic that moves the scoreboard is deciding-point wins. Players adapt to what you count.
How OffCourt can help you operationalize this
Off-court training is the most underused lever in tennis. OffCourt unlocks it with personalized physical and mental programs built from how you actually play. Use the app to set custom work-rest timers for short-set intervals, load your serve-plus-one menus as checklists, and record deciding-point routines with audio prompts. When the session ends, tag clips to the plan you called so your future self can compare words to actions.
Put it all together in a two-week build for January
Here is a simple, realistic plan you can plug into school or holiday schedules.
Week 1
- Day 1: Session Plan 60 Minutes of Real Pressure. Log deciding-point serve percentage.
- Day 2: Technique day. Serve targets and Return Walls. Pattern logging drill for twenty minutes.
- Day 3: Next Gen Ladder Night. Short sets to four with no-ad.
- Day 4: Recovery and review. Ten minutes of shadow swings for your top two patterns per side. OffCourt can push those patterns as reminders.
Week 2
- Day 1: Four-Game Sprints with strict pattern calls. Add 3-3 Tiebreak Accelerator.
- Day 2: First-Strike Scrimmage. Reward early advantage but keep points honest.
- Day 3: Receiver’s Rally Bank plus Second-Serve Strike or Spike. Finish with five deciding points each, alternating server.
- Day 4: Match play. One best-of-five short-set match. Track deciding-point wins and first-serve percentage.
At the end of two weeks, evaluate three numbers. One, deciding-point win percentage. Two, pattern execution rate on serve-plus-one. Three, return-in lane percentage on first serves. If all three beat your week-one baselines, you are on the right track. If one lags, zoom in there for the next two-week block.
Closing thought and next steps
Tien’s title on December 21 was not about pulling off magic. It was about building a calm system for fast tennis and trusting it under lights. That is exactly what club players and juniors can copy. Start with no-ad routines so your brain knows what to do when the point feels big. Layer in short-set intervals so your legs learn to work at match tempo. Finish with a small library of serve-plus-one and return patterns so decisions feel quick. Then test, log, and repeat.
Your call to action: pick one match-sim format from this article and run it twice this week. Record your deciding-point numbers in OffCourt and tag the pattern you called. You will feel the difference by January, and you will see it on the first deuce point of your next match.